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Death Island
This project was based on the mechanics that were given. The concept was stealth and I wanted to base it on the Horizon Zero Dawn game, so I tried to mix some rustic architecture with technology. The idea is that the player can go through the level avoiding combat or going towards it, depending on the type of player.
In the original sketch I wanted to create different paths but in the end I only used one and changed the reference architecture a bit.
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